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C. Ratcliffe "ChasRat"
October 13, 2012 at 5:13 am
New SMB 2,
This game is a lot of fun, a lot more things you can do, and a lot more different prize items. BUT, it does seem very much like Super Mario Brothers for the DS with new things added to it. Don’t get me wrong, it is a blast to play!
icomputered
October 13, 2012 at 4:43 am
My favorite 3DS game!,
If you look up fun in the dictionary, you’ll see a picture of New Super Mario Bros 2. This game is honestly my favorite 3DS game, it ties with Super Mario 3D Land and Mario Kart 7.
Get this game! You will not regret it! Don’t listen to all the people whining about how this game isn’t creative: it doesn’t need to be! This is the best New Super Mario Bros game out there, and it will provide you with countless hours of fun.
I never liked NSMBWii or DS too much, but I absolutely ADORE this game. This game is, without a doubt, a 3DS must have!
Exceed88
October 13, 2012 at 4:07 am
The good, the greedy, and the familiarity. (Stuck between 3.5 – 4 star),
NSMB2’s unveiling was met with a lot of praise and criticism by fans of the 3DS. After superb sales on the Wii (New Super Mario Bros. Wii), NSMB2 follows in its predecessor’s footsteps but maybe a bit closer than some will want to admit. Of all the discussing I see some bickering fans partaking in, the word “rehash” seems as synonymous with this game in discussion as it is with a franchise the likes of Call of Duty or Madden. So the ultimate question probably should be “Is this really bad or not”?
Gameplay, more money more problems?:
NSMB2 brings back just about all the gameplay elements of its Wii (and of course DS) predecessor in terms of gameplay style, mechanics and so on. As you can tell by the marketing campaign and the game case itself, NSMB2 takes pride in encouraging greedy players this time around. In addition to your usual princess rescuing routine a sub-goal of the game is to collect 1,000,000 gold coins throughout the course of your overall time playing the game. With a task as arduous as this you’ll probably wonder if it’s possible without sinking your life into the game. The answer is in a sense yes. There are a plethora of means to gain coins which range from the overpowered gold fire flower (which can destroy many enemies, blocks, and even rocks while giving you coins for everything destroyed by the spicy golden meatballs of death you fling), or turning enemies (such as koopas) into gold and kicking them away in which case they leave trails of coins for you. There are several more ways to earn quick coins but half the fun is in finding all the different ways the game will toss coins your way. Thar be gold in those hills!
Sadly the 1,000,000 coin goal falls relatively flat when you actually achieve your goal. You would think with such a hefty feat you’d be getting some amusing reward in return but the actuality of the situation will more than likely disappoint you. While I won’t spoil the surprise I imagine there will be MANY facepalms when it comes time for the 1,000,000 coin revelation (there have already been for those who’ve spoiled themselves). Suffice it is to say that if you could deal with the disappointment that was Super Mario 64’s completion reward then I suppose you could handle this well (hint, it’s worse than that reward). I think the game may have been a bit better off without this “hook” but ultimately if you have fun playing for coins then the goal has arguably served its means.
Co-op, bros before toads:
I’m going to be honest, I’d always rather play a Mario game solo, NSMBW was no exception. Unless you liked trolling your friends or bumbling around the stages, more (than 2) players tended to feel like a chore in performance from my experience. That said NSMB2 jumps down from 4 players to just 2: Mario and Luigi. This works out well enough since on a smaller screen 4 player co-op would likely be very uncomfortable. When you play a co-op game (which mind you you can’t do this over the internet) the host takes the role of Mario and the guest becomes Luigi. Mario (the player) will select one of their own files and both players continue from the Mario player’s file. Luigi’s player will not get any progress in their file but they will be able to bolster their coin count while in a co-op game.
The whole game is up for grabs in co-op so you can play beginning to end. The same mechanics in place for NSMBW are at play here, players can bubble themselves out of some situations in which case their partner can tag them back into safety. This can be used to cooperatively aid lesser skilled players through more tricky segments of the game, provided that the remaining player is never harmed. Should there ever be only one of the two players actively onscreen (non-bubbled) and they lose a life then both players lose and will need to restart the stage or at that stage’s checkpoint. Another cooperative tactic one can use is sharing stored power ups. Each player can hold one reserve power up item should a situation go bad for them. Said items are called in and dropped above the owner’s head but either partner can pick the item up provided they touch it first. On a co-op level, NSMB2 can still be a bit chaotic but it feels proper (and fun) at the 2 player count.
Graphics & 3D, itsa me! Familiarity!:
NSMB2 essentially matches NSMBW’s graphics, but on a handheld. The game even retains NSMBW’s solid frame rate consistently, even with 3D on. Character models are fluid and well done for the most part and the game looks as good as its predecessor. One can also argue that most of the game’s assets literally feel directly lifted from NSMBW though. The character models obviously would be but the map designs/themes, stage designs, and so on literally make the game sometimes feel like it should be called NSMBW portable or an expansion to NSMBW. Much of what you’ll see in the game will look familiar if you come from the previous NSMB…
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