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Kay J
June 26, 2014 at 8:06 pm
Solid Sequel, made especially for Parties!,
PROS
– The game is /finally/ designed to be played straight through without going back to the song selection screen each time! For those of us who like to workout, this is probably the best feature. There are premade playlists for workout routine featuring high octave songs, or a playlist with all ‘extreme’ three-physics point songs. Even in standard play, the game automatically chooses a random song as a ‘next’ feature as well as allowing you to choose to pick a song if you want. And there’s party mode that just keeps playing songs over and over; absolutely excellent!
– There’s a medal and point system involved now, which helps you unlock new and extra content. The medals are a cool incentive to keep dancing, with goals such as ‘Finish a Song with No X’s!’ and ‘Gain 300 Sweat Points and 3 Stars on a song!”. To unlock extra content seems fairly easy: you just keep dancing, and eventually you score enough mojo points to get a new song, mode, or dance mash up. I’ve only been playing for a little over two hours all together, and I’ve already got Simon Says mode, an extra song, and a dance mashup.
– Tons of multiplayer fun; the Dance crew/party modes are very fun, and this is a game well-designed for group play. The routines are silly and enjoyable, and there are even more complex numbers for groups. Imagine doing a disco group line-up version of Boogie Wonderland, complete with a line at the end. Incredibly fun. Also, for those playing by themselves – duets and dance crew allow you to choose to play the part of any character. In a way, this means dance crew and duets are two-to-four extra routines for some songs.
– The same old variety in songs which we love, this sequel has everything from Bollywood to the Super Sentai theme song (think Power Rangers). There’s a lot of fun dances, like a very accurate version of ‘Let’s Go to the Mall’ from How I Met Your Mother and a cheerleader team version of Britney Spear’s Baby One More Time. All in all, there’s a lot of fun, uptempo dances here in a variety of styles. While you do have to unlock content, make no mistake, the game loads with over 30 songs.
– Game modes and other ways of playing the dancing games.
CONS:
– This game was pretty clearly designed for XBOX 360 Kinect in mind, and the arm movements are a lot less complex than the previous Just Dance games. There’s a lot of small, subtle gestures that don’t work well with the Wiimote, and a LOT LOT LOT of footwork/getting up and down that the Wii game obviously can’t really recognize. And sometimes the dance moves seem very simplified and repetitive, like for a tracking system to pick up. It’s not incredibly noticeable, but I’ve thought once or twice, ‘Oh, I guess this song would be better on Kinect…’. I think that might be why another reviewer found the moves ‘less fun’ than Just Dance 2. I’m not too upset, the moving up and down, back and forth is good for the heart-rate. It’s just not going to be easy to get that Gold Medal for a Perfect Score.
– While this is obviously a party game, I was a little annoyed because it seems like the one-player mode has gone down a bit? Now when you’re doing a duet/group dance with one wii-mote, it shows you EVERYONE’s moves. It makes it a little unnecessarily confusing, especially when it’s one of the four player dances which aren’t very solo player friendly, and end up with me bobbing and waiting for it to be my own turn, ha.
– They seem to have taken away the sort by physics/technical mode feature? That was helpful when I was working out. I miss it.
All in all, this still definitely feels like an enjoyable sequel and I’m totally satisfied with buying it. That said, it feels like it wasn’t designed for the Wii system and the solo-play sometimes drops the ball, but honestly, well worth a buy.
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Emily
June 26, 2014 at 7:41 pm
Better than Just Dance 1 + 2 combined.,
Some new features include earning Mojo points that open up locked songs, mash-ups, and different song playing options. It starts out easy to earn these locked features, but once you start playing more, the number of Mojo points needed to unlock increases. Speaking of mash-ups, they are amazing. It incorporates all the best dance moves into one song.
The dancing is pretty difficult at times, but always a fun challenge. Everyone who tried to play, even those that hadn’t played a Just Dance game before got really into it after a couple of rounds.
Overall, Just Dance 3 is a near perfect game. I am not disappointed at all. It met all my expectations and beyond. Get this game! You will not regret it!
0
Nutwiisystem.Com
June 26, 2014 at 7:39 pm
A worthy successor to an already-great franchise,
In the beginning there was DDR. Video game “dancing” consisted of mashing your feet to certain patterns. It was fun, it was a great workout, but at the end of the day it wasn’t really dancing.
Then along came Just Dance, which introduced the world to dancing to popular music using “real dance move”, the kind that you could practice at home and then wow everyone with on the dance floor. It was slightly annoying that the controller accuracy was a bit off, but the dance moves were so fun we didn’t care. Just Dance 2 introduced much better motion control accuracy. Plus, it introduced the concept of “duets”, where people could dance cool choreographed routines together. And it was another winner. Because of the popularity of Just Dance, this spawned a lot of “copycat” titles from Ubisoft to cash in. Dance on Broadway. Michael Jackson The Experience, Just Dance for Kids. Even Just Dance with Smurfs. They were fun, but at a certain point they started to get a bit tiring, as they were all variations of the same theme.
And so, we’ve all been waiting to see what Ubisoft would do for an encore with Just Dance 3? Could they push the genre forward, even as copycat titles on other platforms like Dance Central on the Xbox and Everybody Dance on the PS3 encroached on their turf? I’m happy to say that Just Dance 3 pushes the platform even further and does it with great success.
When you start up Just Dance, the first thing it asks is if you’ll connect Just Dance to the Internet so that “Ubisoft can learn more about the way you play to make Just Dance even more groovy”. I wasn’t sure quite how to answer the question, but I figure since Just Dance doesn’t use a video camera like those other systems, there wasn’t too much harm in it.
The opening menu, like in Just Dance 1 and 2, is delightfully simple. There are only a couple choices:
1) Dance!
As with the previous versions, you just right into the dancing. What I love about Just Dance 3 is that getting started is extremely simple. No silly things to take up your time like creating avatars. No adjusting of cameras or calibrating of equipment. You just shake your remote to see what “color” you are on the screen, and get started.
You can create a profile at any time; your name is limited to 5 characters. If you don’t create a profile you’ll be dancing by default as “Happy” (as opposed to “Sunny”).
As with previous version, your job is to dance the “mirror image” of a colorful silhouetted on-screen figure showing you the dance moves. I’m happy to say that the motion controls are better and more accurate than ever. Granted, it still only detects the movement of one arm holding the Wii remote, so technically you could still just hurl your arm the right way to build up points. But of course the fun of the game is to get into the dance with your full body (and in fact, if you follow the choreographed moves perfectly with your whole body, your score will be better than ever). One other subtle improvement over previous versions is that the audio cues coming through the Wii remote (for example, when you hit a milestone while dancing) are much louder and clearer than before.
The choreography and backgrounds are as fun and in some cases as quirky as ever. For example, in Wilson Pickett’s “Land of 1000 Dances” you’re following a dancing alligator in a fancy suit dancing in a schoolroom. And yes, you “do the alligator” 🙂 If you dance well on some songs, you can see the background animate and change.
As with Just Dance 1 and 2, each song has a “technical difficulty” indicator from one to three gears, and a “workout intensity” indicate from one to three drops of sweat. There are over 45 great tracks to suit everyone’s tastes, and most of the songs are popular and familiar.
Multiplayer is where this game really shines. There’s “Dance Crew Mode” which is like Duet Mode, except that up to 4 players has their own independent choreography (and a chance to shine with a solo performance). There’s also a “Dance Til Dawn” party mode where you can just start the game up and it’ll cycle through songs all night, without the need to go back through menus again.
2) Just Sweat
As someone who follows Wii exercise titles very closely, this option was the one I was most excited about. You can choose from a “Free Session” (an instant fitness session for up to 4 players) or the “7-Day Challenge” (A selection of challenges to boost your fitness during 7 days).
For “Free Session” You can choose from a variety of options for the kind of music to work out to, including:
Speed Shuffle
Non-Stop Shuffle
Pop! Pop!
Rock Party
R&B Vibes
Electro Sounds
Just 80’s
Oldies but Goodies
Fancy Dress Ball
Around the World
Extreme
Sweat Attack
There are also fantastic options for working out in a group,…
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