Super Mario Galaxy 2

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Super Mario Galaxy 2

Super Mario Galaxy 2

  • Skilled players module poverty to amass newborn Comet Metals, which module unlock harder levels with modify more challenges
  • Mario collects stars as he travels from accumulation to galaxy, sometimes upside-down, sometimes floating from locate to place.
  • On whatever stages, Mario crapper encounter an egg, blast it unstoppered and actuation onto the backwards of Yoshi.
  • New power-ups allow a learn that Mario uses to delve finished the planet’s opencast every the artefact to the another lateral of a planet
  • Every take is new, but the mettlesome retains the charm, significance of astonishment and example in distinction with Mario’s history
  • When he eats a ultraconservative Fruit, he inflates aforementioned a expand and floats to newborn heights
  • When he eats a Dash Pepper, he gets so blistering and disorderly he crapper separate up precipitous inclines and plumb walls.
  • Yoshi crapper ingest his ness to clutch items and dispense them backwards at enemies, or to snag confiscate points and stroke crossways chasms

Launch into a newborn aggregation of somberness deformation worlds in the supplement to digit of the large games of every time! Yoshi joins Mario as they cross a disorderly difference of galaxies exploding with imagination, serving discover our hero as he gulps enemies, runs at caretaker speed, or inflates aforementioned a blimp to accomplish broad formation tops. Whether Mario’s bound into itinerary around tiny micro-planets, gymnastics finished flat with constantly flip-flopping gravity, or production finished rough worlds to rise on the another side, he’ll requirement newborn abilities and earnest actuation skills to endure the all-new challenges ahead! Super Mario Galaxy 2 is an state platformer for Wii that continues the space-based recreation begun by the 2007 laugher impact Super Mario Galaxy. Featuring

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Disney Epic Mickey 2: The Power of Two – Nintendo Wii

Disney Epic Mickey 2: The Power of Two - Nintendo Wii

  • All in-game characters – most notably assassinator The Lucky Rabbit whose vocalise module be heard for the prototypal instance ever – are full vocal by the authorised vocalise actors of those characters
  • Players module undergo Disney’s irrecoverable characters and attractions in all-new levels and boost explore levels from the example filmmaker Epic Mickey game, but today changed, compact by world-changing events that hit agitated Wasteland apart.
  • New 2D levels supported on artist filmmaker enlivened films and pants module substance compelling puzzle-based, platforming gameplay
  • Players module savor an example mettlesome news co-written by award-winning dweller funny aggregation writer, Marv Wolfman, and Junction Point
  • The plot module feature a difference of newborn and backward characters that module boost enclose players in Disney’s flush story patch adversaries old and newborn module contest players.

Players crapper endeavor as assassinator in drop-in, drop-out 2-player co-op mode. “The Power of Two” module be plain as assassinator participates in Mickey’s undertaking every travel of the way. filmmaker Epic Mickey 2: The Power of Two is an Action-Adventure Platforming mettlesome ordered in the filmmaker themed gameworld of Wasteland. The mettlesome utilizes the aforementioned open-ended, environment-manipulating endeavor execution of the example filmmaker Epic Mickey to create a unequalled undergo that lets players create their possess paths finished mettlesome levels. The mettlesome features both Mickey Mouse and assassinator the Lucky Rabbit, apiece with their possess tools of surround manipulation. Additional features include, fo

List Price: $ 19.99

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4 thoughts on “Super Mario Galaxy 2

  1. 72 of 85 people found the following review helpful
    4.0 out of 5 stars
    Great gaming for Disney fans of all ages, November 19, 2012
    By 
    J. Grant (United States) –
      

    = Fun:4.0 out of 5 stars 
    This review is from: Disney Epic Mickey 2: The Power of Two – Nintendo Wii (Video Game)
    I’ve been spending a lot of time with this game since its launch and have been enjoying it immensely. A few points on the game:

    1. This, like the previous Epic Mickey game, is a treasure trove for any big fan of Disney. The characters and settings are full of familiar favorites as well as good deal of little-known history.
    2. Oswald the Lucky Rabbit serves as Mickey’s ever-present partner this time around. Another player can jump in and control him, and if only one player is playing, he is controlled by the computer.
    3. The decisions you make and the way you play the game do have an effect on the game world this time. For instance, if you’re abusive to the characters by jumping on their heads too much, they will act more apprehensive toward you as a result.
    4. Another feature which I think makes this a great game for younger kids is that “combat” is few and far between, and confrontations can be resolved without violence. For instance, Mickey paints characters with his brush to make them friendly, or uses it to merely thin them away.
    5. The two character gameplay also places a focus on collaboration. Both the characters’ abilities are necessary to advance in the game.
    6. There are a couple of neat peripherals available for the Wii version of the game: PDP Epic Mickey 2 Mickey’s Paintbrush for Wii and PDP Epic Mickey 2 Oswald’s Clicker for Wii.

    Overall, a fun game with some nice elements for young players.

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  2. 70 of 78 people found the following review helpful
    5.0 out of 5 stars
    An even grander Galaxy., August 13, 2010
    By 
    JoeAZ92 (USA) –

    = Fun:5.0 out of 5 stars 
    Verified Purchase(What’s this?)
    This review is from: Super Mario Galaxy 2 (Video Game)

    Super Mario Galaxy was an astounding achievement in video game design back in 2007, and to this day it remains an excellent and thoroughly enjoyable 3-D platformer. In fact, Galaxy was so good that when I heard that a direct sequel would be coming a mere 2 ½ years later, I had my doubts as to how the game would be a worthy successor without simply rehashing everything that made the first game so great. But while Galaxy 2 is great for almost all the same reasons as the first game was, it still stands out from its predecessor in many ways and stakes its claim as one of the greatest video games ever made.

    Galaxy 2’s plot is no more or less recycled and predictable as the story from the first game. It’s not as though anyone can watch the opening cutscene and think, “Why is that giant turtle thing trying to kidnap the princess?!?” There are no surprises here, except perhaps the fact that this time around, Bowser is absolutely huge. But the beauty of it all is that it shows that Nintendo knows that they don’t need an amazing story to make an amazing game. While it might have been nice to see something different, it’s hard to ignore the fact that even if Galaxy 2 had a marvelous plot, the rest of the game’s strengths would still overwhelmingly overshadow it.

    Even in the midst of watching the same exact story kick off again, though, Galaxy 2 immediately states its intentions by starting off with a sidescrolling stage. Yes, Galaxy 2 is indeed a 3-D Mario game, but perhaps its greatest strength is in how it blends together the linearity and very format of many 2-D Mario titles with the open worlds of 3-D Mario games. Most of the galaxies are in full 3-D, but there is a surprising number of sidescrolling stages as well. These 2-D sections aren’t just great because they resemble 2-D Mario, but what makes them stand out is how well all of Galaxy’s elements translate to a 2-D format. It all works so well that it makes the 2-D areas simply fantastic.

    Both the 2-D and 3-D levels alike feature phenomenal level design. The Galaxy team has produced over 50 galaxies for this game, almost all of which manage to bring something new to the table as far as design goes. There are a few new power-ups, including Rock Mario, which allows Mario to roll around at high speeds, and Cloud Mario, which gives Mario the ability to generate cloud platforms underneath himself in the air. These, coupled with most of the power-ups from the first game, offer plenty of creative design features that manage to twist the proven Galaxy formula of planet hopping and gravity-based puzzles in fresh, exciting ways.

    But perhaps the most significant addition to Galaxy 2 is Yoshi. In past Mario games, Yoshi’s playable appearances have always been in 2-D games, and his playtime is usually disappointingly brief. Galaxy 2, though, puts the creative opportunities that Yoshi presents to use in more ways than ever before. Yoshi can swing on floating flowers and eat enemies, and that’s all good fun, but the best thing about Yoshi is that he can also get power-ups from special fruits. A red pepper will make him run at exhilarating speed, a shiny yellow fruit will make him glow and reveal invisible floors and platforms, and a yellow berry will make him float like a balloon. None of this may sound all that original but these power-ups aren’t great merely because of the concept they present, but how they are put to use and how the level design forces players to get creative with how to utilize these abilities, and that is what makes Galaxy 2’s level design shine.

    As I mentioned earlier, Galaxy 2 hosts over 50 galaxies, which is loads more than its predecessor. There is a bit of a trade-off though, in that the galaxies have a maximum of three stars each. Most galaxies offer one main mission and two prankster comet challenges, which are unlocked by finding the comet medal in the galaxy. Those who favor the sprawling open worlds of previous 3-D Mario titles might not view this trade-off as a good thing as it makes the levels more linear, but in my opinion it is a positive change as it opened up a lot more opportunities for the game developers to make more levels and let their ingenuity shine. And this change also reflects the idea that Galaxy 2 is more in the format of a 2-D Mario game than the traditional style of the 3-D titles, and the linearity of the levels reflects the style of the 2-D games. It all works together to make a 3-D Mario title as much like a 2-D Mario game without making it entirely in 2-D; I think it’s an clever and profitable touch to an excellent game.

    Galaxy 2 has made significant improvements in longevity as well. In the first game, collecting all 120 stars allowed completionists to play through the game a second time as Luigi. Galaxy 2 throws this out the window, though, by making Luigi playable at random points in the game and permanently unlocked after Bowser is defeated for the…

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  3. 110 of 120 people found the following review helpful
    5.0 out of 5 stars
    Better than the original Galaxy, well worth the money, May 23, 2010
    By 
    Surgery100 “ADJ” (Washington, DC) –

    = Fun:5.0 out of 5 stars 
    This review is from: Super Mario Galaxy 2 (Video Game)
    Mario Galaxy 2 builds on the success of Galaxy 1; the premise, controls and basic concept are the same. Mario has to navigate through different worlds, each incorporating some gravity defying, mind bending challenges. Every planet is completely new, there are no repeats in the tasks to complete, and with over 240 stars to collect that is no small feat.
    This game has several additions, most notably rock Mario, cloud Mario and Yoshi, and returns some of the original game’s best (bee Mario and boo Mario). One difference from the original is that while in the original there was a narrative that ran through the game, that aspect is completely gone in this installment. Of course, there is a basic story which by now you know by heart, Princess Peach is kidnapped and needs to be rescued. After this is presented the game immerses you in its 3 dimensional nature.

    Gameplay:
    This game is more challenging than the first. It gets you into serious platforming from early on, and while that is a welcome change in the early stages, some of the latter stages can be quite frustrating forcing you to spend quite a bit of time trying to get the one star needed to advance. There is a “play for me” option that you can use in some of these more frustrating challenges. The only difference is that you get a less lustrous bronze star as opposed to a gold one (letting everyone know that you couldn’t complete that challenge on your own”.
    Another change is that there is more 2-dimensional gameplay, which is very well done and serves as a good change of pace from the almost schizophrenic, mind-bending 3 dimensional stages. Finally, with respect to gameplay, there is a more linear or straightforward map as opposed to the very open story-line that you could follow in the first game.
    The two-player mode is more complete than in the first game, allowing the partner to attack enemies with a spin move.

    Graphics and sound:
    The graphics are fantastic, some of the best graphics available on the Wii. The orchestration is also very well done, adding to the action but not overbearing.

    Summary:
    All in all, an excellent game that takes all the good things about Mario Galaxy 1 and improves on them. With over 240 stars to collect and no repeat in the action, one of the biggest bargains in games.

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  4. 419 of 435 people found the following review helpful
    5.0 out of 5 stars
    Super SUPER Mario Galaxy…, May 25, 2010
    By 
    Maek (Phoenix, AZ United States) –
      

    = Fun:5.0 out of 5 stars 
    Verified Purchase(What’s this?)
    This review is from: Super Mario Galaxy 2 (Video Game)
    My daughter was 5-years old when we first played the original Super Mario Galaxy. She would constantly corner me every day so that we could play it over and over, and after we beat it, over and over again. In fact, I have beaten the original game a total of 10 times with my daughter as my trusty side-kick at the player 2 spot, grabbing stars, freezing bad guys, or shooting the occasional bad guy or gold dot to get me a much needed coin.

    So imagine our delight when we heard on Amazon.com last June that Super Mario Galaxy 2 was available for pre-order…without a confirmed date, of course, but ready for pre-order nonetheless.

    Does Super Mario Galaxy 2 hold up? Does it still manage to capture the heart of a 7-year old girl and her father? The answer is a resounding YES.

    Super Mario Galaxy 2 completely operates in its own right by being a stand-alone story. The only nod to the previous Galaxy comes in the form of Rosalina who will appear if you have significant difficulty with a level so that she can actually show you how to pass a level (at the cost of getting a bronze, NOT gold star). Back to the story (or the little of it that there is, a la most Mario games), Princess Peach has been kidnapped by a GIGANTIC Bowser (surprise!). Naturally, Mario is going to rescue her with the help of star power from master luma (star-like creatures with the capability to transform).

    Who is there to help Mario this time? Well, this time Luigi is a playable character later on, as opposed to the original Galaxy which forced you to take the torturous path of collecting all 120 stars before unlocking him. Yoshi is on board as well, your trusty steed who can eat red-hot peppers to move quickly and cross water no less, or become a blimp full of hot air, or glow to reveal hidden paths.

    The biggest change for us as a father-daughter team is that Player 2 has more to do now. Player 2 is actually an orange luma who follows Mario around. Now, Player 2 (in addition to freezing enemies and grabbing stars) can actually spin as well to knock enemies to the ground or grab coins from remote places by flying over to them quickly and then bringing them back to Mario. Also, making Player 2 an actual, tangible entity in the game (as opposed to a mysterious P2 star that has no discernible presence) makes it even more fun for my daughter who gets caught up in the action because the game itself is usually too hard for her as Player 1. She will actually say things like, “Daddy, you get the one on the right, I’ll get the one on the left.” It’s extremely hard to pry her away from it when it’s time for a story and bed.

    Has the gameplay changed much? Well, no, the same mechanics are there. It’s interesting that the game starts off as a 2D sidescrolling event that leads into somewhat a 3D perspective until it’s a full-blown 3D adventure. It’s a subtle, baby-step transition and, as an IGN reviewer put it, it pays off in getting those unfamiliar with the original to get into the action.

    Despite having the same mechanics of jumping and spinning, Mario has some new powerups. Cloud Mario can create little tufts of clouds to hop up. Rock Mario has our hero turning into a solidified boulder to roll around (and even “bowl” to hilarious effect). Drill Mario allows our hero to drill through to inaccessible areas. And, of course, there’s Yoshi who is able to eat his enemies and use a couple of funny power-ups of his own as previously mentioned. Bee Mario, Fire Mario, Spring Mario, etc., make their return.

    Super Mario Galaxy 2 is smooth, polished and shows the time-dedicated love and attention that was bestowed upon it during its 3-year absence. It takes the best parts of the original and makes them better while taking away what didn’t work the first time. They have wisely included more for player 2 to do while acknowledging that Mario is still, front and center, the star of the show. The music is even more fully orchestrated than before. The attention to detail is phenomenal and showcases Nintendo’s desire to never compromise by releasing a product too quickly without undergoing the rigorous quality control that this game clearly had.

    Super Mario Galaxy 2 is a delight for children and even a delight for me as a 37-year old father. This is my “daughter and me” time, when we share a fun family night (Mommy likes to watch ;D), night-after-night and it is my modern-day Monopoly. Cheers to Nintendo for taking a winning formula, keeping it more than alive, and breathing fresh ideas into this franchise.

    So what are you waiting for? Purchase the game…this is one of the flagship titles, and deservedly so.

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