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Tony Sanchez
November 15, 2014 at 2:36 pm
This is an incredible game, simply put.,
You will go online and find reviews about this game, but to be honest, all of them are crap.
This game is the real deal. I’ve only played it for 3 hours so far, but that has been enough to see how well done this game was built for the Wii U.
Below I will breakdown the important parts of this game, and compare it to my brothers PC version of the same game (note my brother runs this game at maxed settings).
Let’s start with the Wii U controls. With the Gamepad, the game controls surprisingly well. I had doubts, and since I don’t have the Pro controller yet, I was a bit worried, but luckily the game controls well. Despite not having analog triggers for braking/accelerating, the game controls well, and I’ve had no trouble adjusting to the controller layout. With the gamepad, you can either use the left stick to drive, or use motion control. Having experimented with both, I prefer the left stick, but motion control still works great with this game! I had fun, but in the long run, the left stick is more reliable (probably because it’s what I’m used to). The controls are fairly easy and shouldn’t take long to master. You only really use the ZL/ZR, left stick, and b button to race. Other buttons just add to the overall experience. My brother has this game on his PC and so he plugs in an Xbox controller to play it, and from my experience with both versions, the Wii U surprisingly has better controls than the PC version and handles a lot better. I don’t feel like I am driving a boat in the Wii U version (then again it could vary among cars).
Now lets talk about the graphics. Everyone wants to hear about them. Well I’m proud to let you all know that the graphics are simply stunning. I have a hard time distinguishing between the Wii U version and the PC version my brother has (and like I said before, he has the game running at max settings). The only difference is that the PC version has a higher resolution, so that’s to be expected, but the fact that the Wii U version rivals the PC version really shows how dedicated Criterion Games was in making this version of NFSMW for the Wii U. The streets are glossy, smooth, and crisp with detail, with high speed chases blurring in a myriad of mesmerizing colors. This game looks incredible. Now I only have two Wii U games so far, but it’s safe to say that this is the best looking Wii U game that I own. I’ll even go as far as to say that it’s the best looking Wii U game to date. I’ve seen the other games online and through demos, but none are as gorgeous as this game. This is a really well crafted and articulated game. Free roaming around the city is great.
With sound, I don’t really have a surround sound system or anything, so I won’t go too much into detail about this aspect, but the sound is great, simply put. The soundtrack is more electronic music, with a focus on dubstep-esque songs, but it adds to the game’s feel. I really enjoy the soundtrack. The sounds of the cars are also amazing. I’m surprised at the sound quality coming from the Gamepad as well. It’s crisp and adds to the immersion that you will feel when you play this game. If the Gamepad’s speakers annoy you however, you can always just lower the volume on the Gamepad.
In terms of the story, it’s pretty straight forward and linear, but given that I have only played it for a few hours I can’t really go into much detail. That being said, it’s a lot like Burnout paradise so far, which I really enjoy. There is a lot of freedom in this game to do what you want and go at your own pace. It’s great, and allows you to have more time to practice and goof around whenever you want.
I can’t speak for the multiplayer yet because the game only came out today, and so far I haven’t been able to find anyone online, but when I do I will update this review.
To conclude, this is a fantastic game. The controls are great, the graphics are superb, and the game is just a blast to play. It’s pure adrenaline fun, and I highly recommend it. There aren’t many good Wii U games out right now, so this game is definitely a diamond in the rough. Please give it a try and let me know if you have any questions!
In the meantime, I will be playing the heck out of this game.
UPDATE:
I have since gotten a pro controller and to be honest, I prefer the gamepad over the pro controller. Now don’t get me wrong, I love the pro controller, but it’s hard to play THIS game with that controller. The gamepad just feels better in terms of this game. It’s the opposite with Assassin’s Creed III (I prefer pro controller over gamepad with that game), but that is neither here nor there.
Now onto the online. The online is just as fun as the single player, but the only problem is that some users online can be jerks. What I mean by this is that when you’re going to meet up with others for a race, other uses will intentionally crash into you and…
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Candid Reviewer
November 15, 2014 at 2:19 pm
Outstanding and wonderfully accessible — Pure driving bliss!,
When the price dropped to $25, I purchased Need for Speed Most Wanted U. I wasn’t sure what to expect, but I’m thoroughly impressed. Superb graphics, heart-pumping racing action, phenomenal open-world design, minimal load times, excellent variety to the vehicles and races, and comparatively few obstacles to enjoyment even for novice gamers. This is a truly wonderful game.
FRESHER AND MORE ACCESSIBLE THAN THE STANDARD RACER
I’m a racing fan, but a lot of racing games feel the same. My go-to racing game for a long time now has been Forza 3 and 4 on the Xbox 360, both of which have excellent graphics and ultra-realistic physics, but also start to feel sterile because that game takes itself so seriously. I had hoped Forza Horizon would fix that, but it just wasn’t different enough and the open world just didn’t have the right feel. What I especially don’t like about Forza is that when you’re new to the game, or you take more than a month off from playing it, you come back to a very steep learning curve because there are so many elements to upgrade or tune for each car, or so many points that must be earned to unlock a new car, that it can be overwhelming or even off-putting for the casual gamer. I’m not a casual gamer. I’ve logged hundreds of hours on Forza alone, but even I tire of re-learning all the nuances of car tuning each time I hop back into that game after a few months off.
By contrast, Need for Speed Most Wanted U is brilliantly accessible to all kinds of gamers… if you’re a racing veteran like me, there are plenty of challenging “hard” races to be found that will tax your skills. If you’re a total novice, however, you won’t feel completely overwhelmed because the physics in this game are far more forgiving, allowing you to frequently undergo violent collisions without being knocked hopelessly out of the race. Better yet, a whole assortment of outstanding vehicles are accessible to you right from the beginning, at a touch of the Wii U’s gamepad, if desired. This means you are never forced to log dozens of hours racing in, say, Honda Civics and Volkswagen Jettas before you finally unlock much sexier cars like the Bugatti Veyron, the Porsche 911, or the Ford GT. Instead, you can have those cars right away!
NICELY PACED GAMEPLAY — MORE FUN, LESS “GRINDING” FOR POINTS OR UNLOCKABLES
Instead of unlocking cars, the incentive to race comes from the opportunity to unlock upgrades for each car, such as enhanced nitrous, a lighter chassis, short or long gears, or a more crash-resistant car body. There are 5 upgrade categories for each car (tires, nitrous, chassis, body, transmission) with 3 or 4 options in each category (tires, for instance, can be set to Stock, Off-Road, Track, or Reinflatables). These upgrades make small but noticeable tweaks to the way the car performs–just enough to make them feel like worthwhile prizes for winning a race, as well as to make your car more competitive in replayed and subsequent races.
The other incentive to race is to earn speed points which will unlock the top 10 “Most Wanted” races. Winning each of those races will unlock a new vehicle. These races are challenging but not off-puttingly hard. In fact, I found the first four Most Wanted races to be noticeably easier to win than the designated “hard” races to unlock upgrades for a any particular vehicle. Of course, you’ll need to choose a competitive car for the race. Don’t expect to win a circuit race against a McLaren MP4-12c if you show up in a Honda Civic. You also earn speed points for crashing your race opponents into barriers, taking out police cruisers in high-speed collisions, blasting through police road blocks, crashing through billboards, completing various challenges (driving 10 miles in opposing traffic, catching 60 seconds of air time, etc.), beating your own best time in any previously completed race, and so on.
I was able to earn speed points to unlock new “Most Wanted” races faster than I cared to actually race them. That means Criterion Games paced the game well (and included enough gameplay variety) so that you never feel like you have to waste hours tediously “grinding” for speed points just to be eligible for another race. The five races specific to each car are accessible at all times, and offer up to 12,000 points to be earned by winning (in addition to the car upgrades). Between those races and the fun of cruising around taking out police cars, you’ll likely unlock Most Wanted races quicker than you need to, too. Once they’re unlocked, you aren’t forced to race them. They just show up on the map as accessible races. If you want to skip them, you can. In fact, I unlocked and beat the #8 Most Wanted race (against a Mercedes-Benz SL 65 AMG) before I even thought to go back and beat #9 and #10 (a Shelby Cobra 427 and a Alfa Romeo 4C Concept, respectively).
I didn’t keep track, but after winning about two dozen street races…
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