Home Technology News Today No Man’s Sky Updated to Support Vulkan Renderer API

No Man’s Sky Updated to Support Vulkan Renderer API

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I’ve written my justifiable share of articles on No Man’s Sky, for the reason that recreation’s idea is without doubt one of the extra fascinating lately (for me; editor liberties, can we name it?). The recreation could have excelled extra in idea than in execution, however a sequence of updates have introduced the sport near what was promised. Now, developer Hello video games has caused an replace that brings a extra delicate change: the sport’s API has been up to date from OpenGL to Vulkan. The “behind the curtains” replace has caused improved efficiency throughout the spectrum of graphics playing cards that help that API renderer (particularly AMD customers, because the patch notes themselves spell out), and, expectedly, a better coding time for the builders. Improved HDR help was additionally coded into the sport. The full patch notes comply with, in addition to Hello Games’ phrases on this transformation.

“As a part of our optimisation work, we have now added Vulkan help to the sport. We have been in a position to do that not just for Beyond, however for the present dwell model of the sport. As such, we needed to launch this to you as quickly as potential.

Final Vulkan help will convey many PC gamers an instantaneous efficiency enchancment, but it surely additionally helps us improve our choices as we proceed to make vital engine modifications. It is just one portion of a big physique of labor that can see technical enhancements for all gamers on all platforms.”

No Man’s Sky PC Vulkan Patch Release Notes

  • OpenGL has been changed by Vulkan. Many gamers, significantly gamers with AMD graphics playing cards, ought to see a efficiency enchancment
  • Revised HDR help, up to date output curve according to advances in HDR calibration
  • Adaptive and Triple-Buffered V-Sync are actually selectable from Graphics Settings
  • Players with a couple of GPU can now choose which is used from Graphics Settings
  • Changing the next settings now not require restarting:
  • Window Mode
  • Resolution
  • V-Sync
  • Shadow Detail
  • Reflection Quality
  • The ‘LOADING SHADERS’ load step has been eliminated, enhancing the loading expertise.
  • Crash knowledge is gathered by way of Steam to assist us observe down and repair points.



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