Home Technology News Today 3DMark Introduces Variable Rate Shading Benchmark

3DMark Introduces Variable Rate Shading Benchmark

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3DMark right now introduced they’ve launched a brand new benchmarking function. Specifically developed to check Variable Rate Shading (VRS) efficiency and picture high quality variations, the brand new function permits customers to really visualize the efficiency and picture high quality variations related to extra aggressive (or much less aggressive) VRS settings. The algorithm is a brilliant one – it goals to scale back the variety of pixel shader operations on surfaces the place element is not as necessary (similar to body edges, fast-moving objects, darkened areas, and many others) in order to enhance efficiency and shave some valuable milliseconds within the deployment of every body.

To run this check, you’ll need Windows 10 model 1903 or later and a DirectX 12 GPU that helps Tier 1 VRS and the “AdditionalShadingRatesSupported” functionality, similar to an NVIDIA Turing-based GPU or an Intel Ice Lake CPU. The VRS function check is out there now as a free replace for 3DMark Advanced Edition, or from now till September 2, 3DMark is 75% off once you purchase it from Steam or the UL benchmarks web site.



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