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ChrisfromHTX
November 28, 2013 at 8:00 pm
Disney Infinity on the Wii U rocks!,
We were going back and forth between purchasing the Xbox 360 version or Wii U version for my son and ended up picking the Wii U version. I’m glad we did! Using the game pad in conjunction with the game on screen is pretty slick. You have more insight and options/use of ease with icons on the game pad. Overall this game is fantastic and I can’t wait to grow my son’s collection!
John S. Dean "John"
November 28, 2013 at 7:50 pm
Still have mixed thoughts but it’s still a surprisingly deep concept.,
My 9 year old and I play skylanders a LOT. We’ve got somewhere between 40 and 50 figures for it, and it’s been very enjoyable, a great way for us to kill some time on the Xbox.
When I saw this, I didn’t see any real details about it, I had just assumed “more of the same” but with disney characters. So I ordered it, since we both love Disney / Pixar movies and the characters. Having the chance to play those characters in their universes seemed pretty awesome.
It arrived a day earlier than expected, and fortunately I’m on vacation for over 2 weeks, so the timing was perfect. We unboxed it, fired it up, and learned a new level of frustration.
It’s packaged well – figures are very well done, with a little flexibility so they don’t feel like they’ll shatter the first time your kid slams one down too hard. They’re also a little more detailed than skylanders figures, more like actual figures of characters. The base is nice, very thin, much easier to store than the portal from Skylanders.
There are power up discs available – you can use up to two on a character, just put them under the figure. This apparently gives added abilities, although we haven’t played with those yet.
Sound – way too quiet – every other input in my receiver is a good level, this game is much quieter than everything else, so I had to crank the volume up. Forget about that, and the next input (or the next game I play) is cranked way too loud. And the game itself may not even support surround sound systems depending on your configuration. The annoying logos and “hey look at me!” things that all games put in front, with their logos and company names, that played through the surround speaker system’s rear channels just fine, but as soon as the game starts, it shifts to the front speakers only. Not sure if this is by design, or a bug that will be addressed in another patch, but it seems odd that the splash screen for the designers is coming through all channels but the game itself can’t.
The intro sequence is very neat – you’re driving a little “ball” around, a spark of light, and as you move, new areas unfold under you, trees, flowers, etc, supposed to mimic the voiceover in the audio talking about imagination. Then you work your way to an archway you go through, and you get a sparkly outline of a ghostly human figure. Then Mickey makes his appearance, and you begin with the control orientation.
There’s another path, this time you see some characters you may know, Rapunzel, Wreck-It Ralph, Woody… You turn into a sparkly ghost woody, and as you move through more areas, you turn into other characters such as Sully. You get on the pirate ship and jump to another, then change to a car in a race from Cars, then to a fight scene with the Incredibles. It’s a good introduction to some of the controls – B for jumping, including double jumps, or how to hang from ledges and move side to side and jump to a higher ledge. It’s actually very well done. Graphics are very nice during this little spot. The whole time, the pad is inactive as far as the screen goes.
It all culminates in climbing up a bunch of walls, and then a tower, and as the point of view pulls back, it’s the “normal” Disney intro as they zoom out from the Disney castle. Very very slick job.
Then it gives a graphic walkthrough on the screen of the portal, and a spot on the actual portal lights up to show you where to put a character, and then the game intro begins, explaining the toy box and how things work.
The first time I tried to get into something, it froze on me. Totally froze. Holding the pad power button turned off the pad but the console remained frozen until I hard powered the console. So far that only happened once, and the power cycle cleared out the error, and it proceeded again after that.
This is light years beyond Skylanders – far more complex. At the basic game play point, it may be as usable for younger kids, but the creation, editing, and everything else will be beyond many of the young kids playing Skylanders thinking this is just another similar thing, but with Disney characters instead (which was actually what I had thought myself).
I was frustrated, as a long time gamer, trying to figure out how to simply launch the Nemo’s Reef that had come with my order. There are so many options here, and nothing that clearly was for “PLAY”. Frustrating to say the least.
I couldn’t get anything working with Mike from Monsters Inc. on it, but Mr. Incredible gave me a “game” to try. The controls were also not very good – fighting was frustrating because of the lack of any information on what each button does for the person. As this is the “first run” some of that is t be expected though, especially as there is NO manual whatsoever with the game, other than some really poor sentences about “put the pack on the disc” but…
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Jay Bee
November 28, 2013 at 7:28 pm
Amazing and a full of suprizes.,
This game is fun, for the sake of being fun. It answers to no one. It takes a bold stand and walking in the footsteps of games like sky landers in hopes of a making a name for itself. Without the success of games like sky landers this game may not have decided to go the route of using real world toys, but it would not have had the same effect. Seeing these toys come to life is a dream to kids the first time they see the enthusiasm they have as they come to life in the game world. I am 26 and a huge geek and a Disney fanatic. I first think of Indian in the cupboard because they toys themselves are the characters and not what you see in the movies. I can not wait for wreck it ralph, toy story and nightmare before Christmas to come out. If your kids are younger, they will not have a problem growing into the game, as some of the content takes time to get used to. I am impressed with the set of tools you are given which aid in creating your own games. Yes your own games, your kids can be creative and this may inspire them to test the waters else ware. The game lets kids be kids, and who has not dreamed of their toy box coming alive, and no characters are more fun than Disney`s.