NVIDIA mentioned that native DLSS assist would attain Unity by means of the High Definition Render Pipeline (HDRP) within the Unity 2021.2. launch “before the end of 2021.” That means there’s nonetheless work to be performed; nonetheless, we’ve to consider that that is the second developer of a widespread recreation engine to undertake the brand new NVIDIA porprietary expertise, after EPIC built-in DLSS right into a plugin for its well-known (and industry-wide) Unreal Engine. A robust victory for NVIDIA – ought to builders truly use the plugin as a substitute of AMD’s still-coming FidelityFX Super Resolution, which is meant to be {hardware} agnostic, and allow the expertise for tens of millions of current-gen consoles on the similar time. Check after the break for a video announcement.