Game modder Marty McFly Modding accused NVIDIA of stealing their post-processing shaders for Ansel without authorization or credit. Ansel, NVIDIA’s pioneering “in-game photography” tech, which lets you take artistic stills (2D and VR) of your games, gives you additional post-processing tools, to let you enhance your shot. Some of these post-processing shaders, Marty McFly Modding alleges, was copied verbatim by the people behind NVIDIA Ansel, without even a third-party credit.
Marty McFly Modding stated on their Facebook page that “Its (Ansel’s) custom.fx contains almost 1:1 the colormod pass with my original descriptions. Same for the other files, where many variable names, code, comments and defines match MasterEffect code, also my 1D gausian blur solution, 1:1, just DX11 ported. There may be even more Framework code in it, I just recognized my own code, there might be SweetFX/other code in it as well. While it’s an honour to be apprechiated by such a big company, they could at least drop some credits like we do.”
Some of the followers of Marty McFly Modding, commenting on the post, urged them to sue NVIDIA for IP violation, as the developer stated that the code has the corresponding headers clearing defining it as property of Marty McFly Modding. “Like another ReShade Framework contributor said, ‘if we would do the same their legal army would crush down on us immediately.'”Source: MartyMcFly Modding (Facebook)