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[Interview] Samsung’s Odyssey OLED G8 Joins the Journey of

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“Playing The First Descendant on the Odyssey monitor with HDR10+ GAMING allows you to experience the game’s vivid, high-quality graphics at their best”

– Junhwan Kim, Lead programmer, Engine Program group, Nexon Games

 

Game improvement is an artwork, and like all masterpiece, it requires the proper instruments. Nexon’s upcoming title, The First Descendant, is ready to redefine the looter-shooter style with its gorgeous visuals and immersive gameplay. At the center of this improvement course of is Samsung’s Odyssey OLED G8 — a monitor that not solely shows these graphics however elevates them to a brand new stage of realism.

 

Join us as we dive into the behind-the-scenes journey with the builders at Nexon Games, who reveal how this cutting-edge show know-how has helped convey their formidable imaginative and prescient to life. From the precision of coloration to the velocity of response, uncover why the Odyssey OLED G8 is greater than only a monitor — it’s a game-changer within the trade.

 

 

Founded in 1994, Nexon has turn out to be a worldwide chief in on-line gaming. Known for creating well-liked titles like MapleStory, Dungeon & Fighter and KartRider, Nexon continues to push boundaries within the gaming world. This 12 months, the corporate launched The First Descendant, a looter-shooter that attracted 260,000 concurrent gamers at launch. Nexon is targeted on increasing its world attain and adapting to the fast-changing gaming trade. In 2021, Nexon accomplished the acquisition of Embark Studios AB, an organization primarily based in Stockholm, Sweden, growing a number of initiatives for world launch.

 

▲ (From left) Lead Engine Programmer Junhwan Kim from the Engine Program group and Lead World Concept Artist Sinwook Wi, from the Environmental Concept Design group at Nexon Games, sat down with Samsung to speak about their newest undertaking, The First Descendant and the way the Odyssey OLED G8 performed a task in its improvement.

 

 

Q. Can you inform us about your position in growing The First Descendant and the way you contributed to the sport’s creation?

 

Kim: I’m answerable for the sport engine. I develop the software program that integrates important components like graphics, sound and physics engines, make them work seamlessly collectively.

 

Wi: I deal with the environmental idea design. My position entails creating the general idea of the sport and designing the backgrounds and characters to suit inside that surroundings.

 

▲ (From left) Gley, Blair and Enzo, key characters from Nexon’s looter-shooter sport ‘The First Descendant’ (Image courtesy of Nexon)

 

 

Q. What units The First Descendant aside? What had been a few of the key improvements and design selections that outlined your strategy?

 

Kim: The First Descendant is a looter shooter that blends third-person shooter (TPS) mechanics with role-playing sport (RPG) components. It options spectacular fight scenes, high-quality graphics and a wealthy loot system full of highly effective weapons and equipment. The core of the sport lies in its storytelling, character improvement and the pursuit of one of the best weapons and gear.

 

A significant focus for us was bringing the open world of The First Descendant to life by way of cutting-edge graphics. Using Unreal Engine 5, we leveraged Nanite to realize extremely detailed environments, permitting us to render complicated landscapes and objects with unbelievable precision. This was essential for creating an immersive open-world expertise the place gamers can discover huge and visually gorgeous environments. Lumen performed a big position as nicely, enabling real-time lighting that reacts dynamically to the sport’s world and characters, additional enhancing the realism of the gameplay.

* Open World: A sport design factor that enables gamers to freely discover most areas with minimal restrictions.
* Unreal Engine 5: A sport engine developed by Epic Games, identified for key options like Nanite, which effectively handles high-capacity graphics, and…



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