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Feature: “I think they’re mad”: Inside a 48 hour battle to build the best video game (part 3)

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Correspondent Brendan Keogh recently attended a 48 hour “game jam” at the Queensland University of Technology to document how 20 sleep-addled dev teams create complete video games in only two days using the words “key,” “badger,” and “suit” for guidance. Here’s the third and final part of the story about that strange weekend.

Sunday, 6:22am

I wake with a start as Becky shakes my shoulder. “Sorry, Brendan,” she says. “I fell asleep, too.”

My iPhone lies right beside my head. I slept through the alarm that must have been going off for ages. The sun is shining through a single slit in the light-blocking curtains and I feel worse now than I did before I went to sleep nearly five hours ago.

I look up at the countdown clock: 09:35:40 to go. We are now well and truly in the final stretch. I expect the frantic crunch to have started, but looking around the indie room, sleeping bodies still lie everywhere. Jason, the programmer, is the sole person awake for Rockin’ Moses; everyone else is asleep below and around him. Ash is nowhere to be seen. Matchbox Battery is out.

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