Codemasters has “taken the difficult decision” to take away ray-tracing from the PlayStation 5 model of F1 2021 as a consequence of “instability within the game.”
Revealed within the patch notes for yesterday’s 1.04 patch, the efficiency instability has been solely affecting “a limited number of users on PS5” however apparently sufficient customers are affected to warrant pulling the characteristic from the PS5 model totally.
Thankfully for followers of the most recent and best lighting expertise F1 2021’s ray-tracing isn’t gone for good, as within the patch notes Codemasters mentioned that they “aim to re-enable this as quickly as possible, as we will provide an update in due course.”
The stability challenge seems to solely be affecting PlayStation 5 consoles, as ray-tracing continues to be enabled on Xbox Series X and PC variations of F1 2021.
The 1.04 patch wasn’t simply all dangerous information fortunately, because it additionally addressed a difficulty the place some customers would have their save file corrupted in the event that they edited a automobile livery from contained in the MyTeam HQ. Previously corrupted save information will even in a position to be resumed after putting in the patch.
There isn’t any phrase but on when ray-tracing could also be re-enabled for PlayStation 5, however hopefully, the characteristic can return quickly, maybe even with an additional efficiency toggle to offer gamers the selection between stability and graphical high quality if we’re fortunate.