“The Odyssey 3D marks the start of a brand new period of experiences.”
— Taekwan Lee, Samsung Electronics
3D content material has typically been related to inconvenience. Enjoying it sometimes required specialised gear corresponding to 3D glasses or head-mounted shows (HMDs). Imperfections within the supply of 3D photos brought on crosstalk, doubtlessly resulting in dizziness. These discomforts would chip away the immersion of 3D content material.
Samsung Electronics is altering that narrative with the introduction of the Odyssey 3D (G90XF) — a finely tuned glasses-free 3D gaming monitor. Featuring eye-tracking and view-mapping expertise, the Odyssey 3D marks a paradigm shift in immersive viewing and gaming experiences.
Samsung Newsroom sat down with Donghwa Lim from the Enterprise R&D Lab and Taekwan Lee from the Product Innovation Lab, each a part of the Visual Display (VD) Business at Samsung Electronics, to debate how the Odyssey 3D is redefining perceptions of 3D.
▲ Donghwa Lim and Taekwan Lee break down the Odyssey 3D’s expertise and elements.
The Three Core Technologies Behind Odyssey 3D
3D shows create a way of dimension utilizing binocular disparity, during which the mind perceives depth by processing the marginally completely different photos seen by every eye. Leveraging this precept, the Odyssey 3D delivers a glasses-free 3D expertise by exactly presenting completely different photos to every eye with out the necessity for exterior gear. The eye-tracking expertise is designed to acknowledge customers’ eyes even when they’re sporting glasses.
“It’s extremely rewarding to deliver to market a expertise that when appeared out of attain.”
— Donghwa Lim, Samsung Electronics
At the guts of the Odyssey 3D are three key applied sciences — eye monitoring, view mapping and a lenticular lens.
▲ Odyssey 3D encompasses a myriad of applied sciences to ship an immersive, glasses-free 3D expertise
Eye monitoring is enabled by a stereo digicam mounted on the high of the monitor, detecting and monitoring the person’s eye actions in actual time.
“Because the two cameras capture different images, much like human eyes, they can determine the exact position of the user’s eyes and distance between the eyes and the monitor in real time,” mentioned Lim. “This real-time eye position detection allows us to deliver a precise 3D image, even when the user moves.”
▲ (From left) View mapping and the lenticular lens
Based on this information, the system calculates the right pixel positioning for every eye and reconstructs a single picture via a course of known as view mapping. The last mapped photos are then individually delivered to every eye via the lenticular lens, permitting the photographs from the show panels to be seen to every eye by using mild refraction.
What’s extra, the Odyssey 3D isn’t restricted to 3D gameplay alone. Since the Odyssey 3D was developed as a gaming monitor, it performs exceptionally nicely when it comes to image high quality and response pace, even when used for 2D gameplay. The lenticular lens prompts solely when a 3D mode is enabled by Reality Hub.
Minimizing Crosstalk With Samsung’s Advanced Display Technology
While 3D results supply new ranges of immersion, even minor visible inconsistencies can disrupt the expertise. Samsung has devoted vital assets to making sure premium 3D visuals.
“Crosstalk occurs when the images perceived by the left and right eyes aren’t properly aligned,” mentioned Lim. “It can lead to dizziness and other visual discomforts, so we developed several techniques to reduce it.”
▲ Donghwa Lim, Enterprise R&D Lab, Visual Display Business at Samsung Electronics, explains how applied sciences have been meticulously put collectively to reduce crosstalk
“Even the slightest misalignments during the production or assembly of camera and display components can affect image accuracy,”…







