Digital Foundry Analyzes Google’s Stadia Platform
Following Google’s “Stadia” sport streaming service announcement yesterday, Digital Foundry determined to take a better have a look at the {hardware} behind the platform. Google says they use a “Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache,” and whereas they did not point out the seller, DF notes that they have not seen such a configuration in any of AMD’s at present transport server CPUs, and that it ought to considerably outpace something present in a contemporary console. Meanwhile, the GPU largely resembles a Vega 56 card with 16GB of HBM2, and the video games are reportedly loaded from an SSD. Through their very own testing, DF got here away impressed with the platform’s constant body pacing, and in some circumstances, complete latency is on par with locally-run video games on a console or PC.
Google has additionally demonstrated scalability on the graphics aspect, with an illustration of three of the AMD GPUs working in live performance. Its acknowledged intention is to take away as lots of the limiting components impacting game-makers as potential, and with that in thoughts, the choice is there for builders to scale tasks throughout a number of cloud items: “The way that we describe what we are is a new generation because it’s purpose-built for the 21st century,” says Google’s Phil Harrison. “It does not have any of the hallmarks of a legacy system. It is not a discrete device in the cloud. It is an elastic compute in the cloud and that allows developers to use an unprecedented amount of compute in support of their games, both on CPU and GPU, but also particularly around multiplayer.”