In an interview with GameSpot, Bethesda senior vp of selling and communication Pete Hines has apologized for Starfield’s Xbox exclusivity.
After Xbox acquired Bethesda and their father or mother firm Zenimax, Starfield, together with many different future Bethesda titles, have unsurprisingly develop into unique to PC and the Xbox ecosystem.
This clearly drew the ire of PlayStation followers who had been eagerly trying ahead to Bethesda’s newest IP, hoping it is perhaps the final hurrah earlier than full Xbox possession.
Speaking to GameSpot throughout their Play For All occasion, Pete Hines commented on this exclusivity saying that “I totally understand if you are unhappy or pissed or whatever. I get it. Those are all real feelings and frustrations.”
When it involves an answer, sadly, Hines doesn’t have a lot in the way in which of a solution, as he went on to say “how should you deal with that? I haven’t the foggiest idea.”
Deeper into the interview, Hines talked up the advantages of the Xbox ecosystem which is rising past simply the consoles. Recently we’ve seen commitments from Xbox to carry Game Pass to extra screens, giving the chance to play these titles with out having to particularly personal an Xbox console.
“I don’t know how to allay the fears and concerns of PlayStation 5 fans, other than to say, I’m a PlayStation 5 player as well, and I’ve played games on that console, and there’s games I’m going to continue to play on it. But if you want to play Starfield. PC and Xbox. Sorry. All I can really say is, I apologize.”
Hines additionally spoke to the advantages of solely growing for one platform, saying that when “you go to fewer platforms, your development gets more streamlined” Hines defined clearly. “You’re not worrying about well how does it work on this box versus how does it work on that box. We’re not making it on that box,” he continued, saying {that a} “narrow focus always helps” in improvement.
Starfield is about to launch on PC and within the Xbox ecosystem
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