Home Technology News Today AMD, Blizzard Showcase World of Warcraft: Shadowlands DXR

AMD, Blizzard Showcase World of Warcraft: Shadowlands DXR

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As a part of its street in the direction of launch of their Radeon RX 6000 collection, AMD has posted a video showcasing the raytracing results which are being baked into World of Warcraft: Shadowlands. This comes on account of a strategic partnership between the 2 corporations. World of Warcraft: Shadowlands might be making use of AMD’s FidelityFX Ambient Occlusion, the place Blizzard says they have been in a position to obtain “(…)a perfect balance between quality and performance…” which allowed them to attain “(…)a significant performance advantage over our previous ambient occlusion applications.”

World of Warcraft: Shadowlands may even be making use of DXR Raytracing expertise in addition to Variable Rate Shading (VRS). Raytracing is getting used to calculate gentle interactions between gentle sources, objects and characters on the display screen, whereas VRS will allow the sport to scale back shading decision on areas nearer to the corners of the body, or in fast-moving objects, the place element could be misplaced both means, to attain greater body charges. The greater the decision, the extra impactful the advantages of VRS. So evidently Blizzard has determined to implement two performance-increasing and one performance-decreasing options accessible from the DXR repository. Catch the video explaining these options and showcasing their implementation after the break.



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