For the quarter ended June 30, 2019, Activision Blizzard’s web revenues offered in accordance with GAAP have been $1.40 billion, as in contrast with $1.64 billion for the second quarter of 2018. GAAP web revenues from digital channels have been $1.09 billion. GAAP working margin was 24%. GAAP earnings per diluted share have been $0.43, as in contrast with $0.52 for the second quarter of 2018. For the quarter ended June 30, 2019, on a non-GAAP foundation, Activision Blizzard’s working margin was 32% and earnings per diluted share have been $0.53, as in contrast with $0.62 for the second quarter of 2018.
For the quarter ended June 30, 2019, working money move was $154 million. For the trailing twelve-month interval, working money move was $1.86 billion.
Please confer with the tables behind this press launch for a reconciliation of the corporate’s GAAP and non-GAAP outcomes.
Operating Metrics
For the quarter ended June 30, 2019, Activision Blizzard’s web bookingsB have been $1.21 billion, in contrast with $1.38 billion for the second quarter of 2018. Net bookingsB from digital channels have been $1.01 billion, as in contrast with $1.20 billion for the second quarter of 2018.
Selected Business Highlights
Activision Blizzard outperformed our second quarter outlook, reflecting robust inventive and business execution as we continued to reposition the enterprise for future development. Across Call of Duty, Candy Crush, Warcraft, Hearthstone, Overwatch, and Diablo, we’re increasing our improvement groups in order that we will speed up the supply of content material in our pipeline, pursue new enterprise fashions, broaden our communities, and delight our gamers.
Audience Reach
- Activision Blizzard had 327 million Monthly Active Users (MAUs)C within the quarter.
- King had 258 million MAUsC. Candy Crush franchise MAUsC grew year-over-year, pushed by development in Candy Crush Saga and the addition of Candy Crush Friends Saga.
- Activision had 37 million MAUsC. Call of Duty: Black Ops Four MAUsC grew year-over-year versus Call of Duty: WWII, and hours performed elevated by greater than 50%. Crash Team Racing: Nitro-Fueled loved constructive crucial critiques and powerful gross sales, significantly by means of digital channels.
- Blizzard had 32 million MAUsC. Hearthstone MAUsC grew quarter-over-quarter following the discharge of the Rise of Shadows enlargement and The Dalaran Heist single-player Adventure. Overwatch MAUsC have been comparatively secure quarter-over-quarter, with engagement growing following the discharge of the Workshop. Subscribers in World of Warcraft elevated since mid-May, following the discharge date announcement and beta for World of Warcraft Classic and the Rise of Azshara content material replace.
Deep Engagement
- Total time spent in King’s Candy Crush franchise grew strongly year-over-year.
- Total hours performed in Activision’s Call of Duty franchise rose double-digits year-over-year.
- Daily time spent per participant in Blizzard’s franchises once more elevated year-over-year.
- Overwatch League hours seen continued to develop robustly year-over-year within the two phases held in the course of the second quarter. Season-to-date, viewership and common minute viewers have grown double-digits year-over-year.
Player Investment
- Activision Blizzard delivered roughly $800 million of in-game web bookingsB within the second quarter.
- King’s Candy Crush was the top-grossing franchise within the U.S. cellular app shops, a lead place it has held for the final two years1.
- Advertising within the King community continued to ramp, with web bookingsB rising sequentially and doubling year-over-year.
- For Call of Duty: Black Ops 4, web bookingsB from…